The idea was to create a spaceship that would be presented in retro sci-fi look and bulky shapes. I used Maya for modeling, look development and lighting and created the textures in Substance Painter. The textures I used were both percentage and hand-painted.
I worked with Arnold for the beauty rendering.
Project Name: M.I.N. 03.28
Software: Maya (Arnold), Substance Painter, Photoshop
Time Frame: 3 weeks